--==[ The Tome of Knowledge ]==--

Books

The Sea of Mist

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  Author: Mel Odom
Price: $6.99 / EUR 8,01
Type: Mass Market Paperback - 304 pages
Release: September 4, 2001
Editor: Harper Entertainment
ISBN: 0061031631
Dimensions (in inches): 0.91 x 6.81 x 4.24

Description

Rising up from the unstoppable Sea of Mist -- a magical void carrying armies of bloodthirsty undead to every land it touches -- a champion fights his way toward destiny.

Trained since infancy in the arts of war, magic, and the secret sects of the rouge, Praz is unwilling to accept a single skill in the magical towers of The Order. Long denied the truth about his unknown past, he seethes with anger, rejecting convention as he leans toward darkness. But the foul slaying of his life-long mentor and the abduction of his only love have drawn Praz out beyond the citadel's walls for the first time in his life to undertake an epic rescue. Traveling through a world distorted by the Sea of Mist and hounded by a mysterious clark lord, Praz slowly begins to unravel his past. Along the way he's joined by warriors from multiple dimensions, battles demonic brothers, and confronts the most terrible foes of all: two lowly servants who've somehow stumbled upon the power of gods.

Comments

[Ice3]

This book has a nice story with an interesting development. The main character of course is a super hero without knowing it. The whole story turns around him and nothing else. The book is very short and ends with living use hungry for the next one. The end gives the impression it was quickly finished. Globally you can see this book as a good introduction of the main character for the real story that will follow. To be continued...

Where to buy

- On Amazon.com : English Page or French Page

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Might & Magic Millennium Bundle

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  Price: $19.99
Type: Paperback - 1268 pages 0 edition
Editor: Prima Publishing
ISBN: 0761591249

Description

Seven sagas later and Might & Magic is as popular ever. Master this series with Prima's Might & Magic Millennium Bundle. You will get three huge strategy guides--covering all seven games--for one low price. Inside you'll find complete walkthroughs of every major quest, exhaustive spell and skill lists, detailed maps and statistics for every monster and item.

Where to buy

- On Amazon.com : English Page

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Might and Magic VI: The Mandate of Heaven

Book Front Cover
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  Author: Ted Chapman and Chapman Edward
Price: $19.99 / EUR 15,10
Type: Paperback - 398 pages
Release: May 1998
Editor: Prima Publishing
ISBN: 0761511091
Dimensions (in inches): 0.92 x 9.15 x 7.47

Description

Playing 3DO's Might and Magic VI is like taking a walk down memory lane. This party-based, classic-style fantasy role-playing game is a wonderful new take on a time-tested gameplay formula. In order to make your way through the rough and tumble world of Enroth, however, you're going to need some help--and Prima's guide to the game is the perfect resource for any would-be adventurer.

The book is chock full of information and statistics on all of the game's monsters, weapons, and magic spells. Ever wonder how many hit points that blasted Longfang Witherhide actually has? You can find out in this book. You'll also find out where you can learn the many basic skills available in the game--and where you can become an expert or master in each. You may need this kind of help when you try to track down the elusive Plate Armor Master. Maps for each region and dungeon are detailed and should prove extremely helpful. The book also thoroughly describes each quest--from the basic promotion quests to those that are essential to the story line. Other useful information, such as the all-important stable and ship schedules, are neatly organized in a series of tables. Whatever you need to know about your travels through Enroth you can find in this book. Don't leave New Sorpigal without it.

Comments

[DaveO]

Good: Nice (but a bit brief) background info on the M&M and HoMM series. Full monster statistics. Detailed item descriptions (armor, weapons, etc). Explanation of bonuses for items. Detailed dungeon maps. Good walkthrus for the promotion and main quests. Detailed list of NPCs that offer benefits.

Bad: Travel schedule difficult to decipher (uses map grid instead of locations). Location of Expert and Master trainers also using grid system. Minor quests not completely covered. Land maps of marginal use. Alchemy section difficult to follow.

Ugly: Party creation portion useless (no breakpoints, reiteration from manual for class pros and cons), and no explanation for secondary skills that can be chosen at party creation. Weapon, armor, and spell skill information also reiterated from manual. No explanation for using the mouse or the keyboard control keys (a massive oversight).

[Aceshigh]

On a scale of 1 to 10 in terms of usefulness: 8
Nice and only a small number of errors (mostly on the items, no errors on quests or maps that I remember).

[vmxa]

The guide gives some background on previous MM. Character class is just an overview. It has details of monsters and spells. It has references for the shops, trainers and the like. It do not show the barrels nor the deck of fate cards. It has a break down on NPCs. Shops, store, ships and travel as well as training and to what level and where they are located. One page has a list of the cities that can train for a given skill and level. Quest chapter had them by essential, importand and then minor. The minor quest of the book of liches was not documented. It had very few mistakes.

Where to buy

- On Amazon.com : English Page or French Page - French Edition

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Might and Magic VII: For Blood and Honor

Book Front Cover
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  Author: Tom Ono
Price: $19.99
Type: Paperback - 360 pages 0 edition
Release: June 16, 1999
Editor: Prima Publishing
ISBN: 0761520694
Dimensions (in inches): 0.80 x 9.13 x 7.39

Description

Might & Magic VII is the latest title in one of the best and most popular role-playing series available on the PC. Prima's guide to the game is an exhaustive resource that can help you build a balanced party of characters to survive the cruel world of Erathia. You'll find tips for selecting the best mix of character races and classes, along with guidance for effectively assigning skills and skill points to each character. The book also includes maps of each area in the game, both underground and outdoors. Town maps include a list of guilds to join, along with the experts, masters, and grand masters who reside in each locale. Each of the various magic disciplines--along with the spells that go with it--is explained. Also, you'll find a complete bestiary that describes the many types of monsters you can expect to encounter during the game. Walkthroughs are provided for both core and secondary quests.

Comments

[DaveO]

Good: Nice descriptions of general gameplay and skill selections and a few technical overviews of how Resistance works, the attribute breakpoint table, a race table explaining which attributes get bonuses or penalties, a brief explanation of how "to hit" works (technical). Each map area is covered well, with explanations of quests available in each location (and miscellaneous factors like monsters in an area, treasure level, chest difficulty, etc). Detailed monster, treasure, NPC, and alchemy mixing information.

Bad: A walkthru of main story line quests, but no promotion quest walkthrus like in the MM6 guide (which means repeated page-flipping to find quests and promotions). No Arcomage strategy assistance.

Ugly: Some "desirable" skills are optional (Alchemy and ID Item). Party creation section useless. Most disorganized of the MM6 thru MM8 Prima guides. No easy way to find skill trainers (yet more page-flipping).

[Aceshigh]

On a scale of 1 to 10 in terms of usefulness: 6.5
Some errors and the info was all scattered. Poor organization!

[vmxa]

In this guide it gives a grid of what skills can be gotten and at what character level (promotion). It shows if they can be expert or master or GM. Several mistakes in the travel schedule. Poor organization!

Where to buy

- On Amazon.com : English Page

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Might and Magic VIII: Day of the Destroyer

Book Front Cover
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  Author: Joe Grant Bell
Price: $19.99 / EUR 21,85
Type: Paperback - 400 pages
Release: April, 2000
Editor: Prima Publishing
ISBN: 0761528415
Dimensions (in inches): 0.91 x 9.04 x 7.32

Description

Explore the fantasy world of Jadame, a land of danger and intrigue in the strategy title Might & Magic VIII: Day of The Destroyer. The legendary Planeswalker, Escaton, has been seen in Jadame, and even the elements have felt his presence. In the four corners of the world gates to the planes of Fire, Air, Earth, and Water have opened and denizens of those realms are sweeping across the lands. Should they converge at the Conflux Crystal, Jadame will be no more. Prepare to save the world with Might & Magic VIII: Day of The Destroyer--Prima's Official Strategy Guide. Inside you'll find detailed guides for every region, comprehensive skill and spell lists, in-depth walkthroughs for every quest, vital creature attribute tables, crucial tips for playing in real-time and turn-based modes.

Comments

[DaveO]

Good: Easy reference for finding skill teachers. Other useful reference charts for character skill capabilities. Very good organization for the quests and promotions (including the minor quests). Character creation tips useful to some extent(not perfect, but quite an improvement vs. the MM6 and MM7 guides). Each area covered in detail (including dungeons) with monster info, treasure info, and other data. Good sections with information detailing monsters, treasure items, alchemy.

Bad: Spell info repeated from manual. No Arcomage playing discussion. Some maps in guide difficult to use.

Ugly: Starting skill selection section (character creation) useless.

[Aceshigh]

On a scale of 1 to 10 in terms of usefulness: 8
Nice info... very few errors (only on some items and not on the important stuff... maps and quests).

[vmxa]

In this guide it gives a grid of what skills can be gotten and at what character level (promotion). It shows if they can be expert or master or GM. Its organized by city. One page has a list of the cities that can train for a given skill and level (very handy). Some errors in the quests but well organized.

Where to buy

- On Amazon.com : English Page or French Page

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Might and Magic IX

Book Front Cover
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  Author: Joseph Bell and Joe Grant Bell
Price: $19.99 / EUR 20,66
Type: Paperback - 252 pages
Release: August, 2002
Editor: Prima Publishing
ISBN: 076153797X
Dimensions (in inches): 0.50 x 9.50 x 7.50

Description

Forge your own destiny on the trail of a god. This new opus of Might and Magic IX take place in the fantasy world of Axeoth on the continent of Chedian and Framon. You will face an evil god that manipulates your destiny and the destiny of many others for it's own pleasure of ruling. Discover the plot and stop him.

Inside this guide you will find information about the party formation, character development. But the most important of all you will find a complete walkthroughs for each dungeon and region, a table with all monsters statistics listed and a list of items from the game.

Comments

[Ice3]

For once the strategy guide for Might and Magic is worth it's name. This time you have really a nice walkthrough with commented maps and details. There are some minor errors but most of it is listed. The monster and item section is very complete and well made. The only weak point is probably as always the party creation and character development, but this time the authors did a much better job. All in one this guide is a good one but it isn't free.

Where to buy

- On Amazon.com : English Page or French Page

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